From a66540efa014b3716d252612bfc7f8f17ed765c4 Mon Sep 17 00:00:00 2001 From: datdenkikniet Date: Sun, 23 Apr 2023 15:33:56 +0200 Subject: Disable the playground on all of these --- book/en/src/internals/timer-queue.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'book/en/src/internals/timer-queue.md') diff --git a/book/en/src/internals/timer-queue.md b/book/en/src/internals/timer-queue.md index fcd345c..06056e2 100644 --- a/book/en/src/internals/timer-queue.md +++ b/book/en/src/internals/timer-queue.md @@ -10,7 +10,7 @@ appropriate ready queue. Let's see how this in implemented in code. Consider the following program: -``` rust +``` rust,noplayground #[rtic::app(device = ..)] mod app { // .. @@ -31,7 +31,7 @@ mod app { Let's first look at the `schedule` API. -``` rust +``` rust,noplayground mod foo { pub struct Schedule<'a> { priority: &'a Cell, @@ -122,7 +122,7 @@ is up. Let's see the associated code. -``` rust +``` rust,noplayground mod app { #[no_mangle] fn SysTick() { @@ -220,7 +220,7 @@ analysis. To illustrate, consider the following example: -``` rust +``` rust,noplayground #[rtic::app(device = ..)] mod app { #[task(priority = 3, spawn = [baz])] @@ -269,7 +269,7 @@ an `INSTANTS` buffers used to store the time at which a task was scheduled to run; this `Instant` is read in the task dispatcher and passed to the user code as part of the task context. -``` rust +``` rust,noplayground mod app { // .. @@ -311,7 +311,7 @@ buffer. The value to be written is stored in the `Spawn` struct and its either the `start` time of the hardware task or the `scheduled` time of the software task. -``` rust +``` rust,noplayground mod foo { // .. -- cgit v1.2.3