# Tasks with delay A convenient way to express miniminal timing requirements is by delaying progression. This can be achieved by instantiating a monotonic timer (for implementations, see [`rtic-monotonics`]): [`rtic-monotonics`]: https://github.com/rtic-rs/rtic/tree/master/rtic-monotonics [`rtic-time`]: https://github.com/rtic-rs/rtic/tree/master/rtic-time [`Monotonic`]: https://docs.rs/rtic-time/latest/rtic_time/trait.Monotonic.html [Implementing a `Monotonic`]: ../monotonic_impl.md ``` rust,noplayground ... {{#include ../../../../rtic/examples/async-timeout.rs:init}} ... ``` A *software* task can `await` the delay to expire: ``` rust,noplayground #[task] async fn foo(_cx: foo::Context) { ... Systick::delay(100.millis()).await; ... } ```
A complete example ``` rust,noplayground {{#include ../../../../rtic/examples/async-delay.rs}} ``` ``` console $ cargo run --target thumbv7m-none-eabi --example async-delay --features test-critical-section ``` ``` console {{#include ../../../../rtic/ci/expected/async-delay.run}} ```
> Interested in contributing new implementations of [`Monotonic`], or more information about the inner workings of monotonics? > Check out the [Implementing a `Monotonic`] chapter! ## Timeout Rust [`Future`]s (underlying Rust `async`/`await`) are composable. This makes it possible to `select` in between `Futures` that have completed. [`Future`]: https://doc.rust-lang.org/std/future/trait.Future.html A common use case is transactions with an associated timeout. In the examples shown below, we introduce a fake HAL device that performs some transaction. We have modelled the time it takes based on the input parameter (`n`) as `350ms + n * 100ms`. Using the `select_biased` macro from the `futures` crate it may look like this: ``` rust,noplayground,noplayground {{#include ../../../../rtic/examples/async-timeout.rs:select_biased}} ``` Assuming the `hal_get` will take 450ms to finish, a short timeout of 200ms will expire before `hal_get` can complete. Extending the timeout to 1000ms would cause `hal_get` will to complete first. Using `select_biased` any number of futures can be combined, so its very powerful. However, as the timeout pattern is frequently used, more ergonomic support is baked into RTIC, provided by the [`rtic-monotonics`] and [`rtic-time`] crates. Rewriting the second example from above using `timeout_after` gives: ``` rust,noplayground {{#include ../../../../rtic/examples/async-timeout.rs:timeout_at_basic}} ``` In cases where you want exact control over time without drift we can use exact points in time using `Instant`, and spans of time using `Duration`. Operations on the `Instant` and `Duration` types come from the [`fugit`] crate. [fugit]: https://crates.io/crates/fugit `let mut instant = Systick::now()` sets the starting time of execution. We want to call `hal_get` after 1000ms relative to this starting time. This can be accomplished by using `Systick::delay_until(instant).await`. Then, we define a point in time called `timeout`, and call `Systick::timeout_at(timeout, hal_get(n)).await`. For the first iteration of the loop, with `n == 0`, the `hal_get` will take 350ms (and finishes before the timeout). For the second iteration, with `n == 1`, the `hal_get` will take 450ms (and again succeeds to finish before the timeout). For the third iteration, with `n == 2`, `hal_get` will take 550ms to finish, in which case we will run into a timeout.
A complete example ``` rust,noplayground {{#include ../../../../rtic/examples/async-timeout.rs}} ``` ``` console $ cargo run --target thumbv7m-none-eabi --example async-timeout --features test-critical-section ``` ``` console {{#include ../../../../rtic/ci/expected/async-timeout.run}} ```