# Using `async` software tasks. There have been a few changes to software tasks. They are outlined below. ### Software tasks must now be `async`. All software tasks are now required to be `async`. #### Required changes. All of the tasks in your project that do not bind to an interrupt must now be an `async fn`. For example: ``` rust,noplayground #[task( local = [ some_resource ], shared = [ my_shared_resource ], priority = 2 )] fn my_task(cx: my_task::Context) { cx.local.some_resource.do_trick(); cx.shared.my_shared_resource.lock(|s| s.do_shared_thing()); } ``` becomes ``` rust,noplayground #[task( local = [ some_resource ], shared = [ my_shared_resource ], priority = 2 )] async fn my_task(cx: my_task::Context) { cx.local.some_resource.do_trick(); cx.shared.my_shared_resource.lock(|s| s.do_shared_thing()); } ``` ## Software tasks may now run forever The new `async` software tasks are allowed to run forever, on one precondition: **there must be an `await` within the infinite loop of the task**. An example of such a task: ``` rust,noplayground #[task(local = [ my_channel ] )] async fn my_task_that_runs_forever(cx: my_task_that_runs_forever::Context) { loop { let value = cx.local.my_channel.recv().await; do_something_with_value(value); } } ``` ## `spawn_after` and `spawn_at` have been removed. As discussed in the [Migrating to `rtic-monotonics`](./monotonics.md) chapter, `spawn_after` and `spawn_at` are no longer available.