diff options
| author | Per Lindgren <per.lindgren@ltu.se> | 2023-01-28 21:57:43 +0100 |
|---|---|---|
| committer | Henrik Tjäder <henrik@tjaders.com> | 2023-03-01 00:33:39 +0100 |
| commit | 1f51b10297e9cbb4797aa1ed8be6a2b84c9f2e07 (patch) | |
| tree | faab2e5fd8a3432ac5b1f7be3bd9372d8063f8c5 /book/en/src/by-example/software_tasks.md | |
| parent | d0c51269608c18a105fd010f070bd9af6f443c60 (diff) | |
Book: Major rework for RTIC v2
Diffstat (limited to 'book/en/src/by-example/software_tasks.md')
| -rw-r--r-- | book/en/src/by-example/software_tasks.md | 106 |
1 files changed, 79 insertions, 27 deletions
diff --git a/book/en/src/by-example/software_tasks.md b/book/en/src/by-example/software_tasks.md index 8ee185b..2752707 100644 --- a/book/en/src/by-example/software_tasks.md +++ b/book/en/src/by-example/software_tasks.md @@ -1,47 +1,99 @@ # Software tasks & spawn -The RTIC concept of a software task shares a lot with that of [hardware tasks](./hardware_tasks.md) -with the core difference that a software task is not explicitly bound to a specific -interrupt vector, but rather bound to a “dispatcher” interrupt vector running -at the intended priority of the software task (see below). +The RTIC concept of a *software* task shares a lot with that of [hardware tasks](./hardware_tasks.md) with the core difference that a software task is not explicitly bound to a specific +interrupt vector, but rather to a “dispatcher” interrupt vector running at the same priority as the software task. -Thus, software tasks are tasks which are not *directly* bound to an interrupt vector. +Similarly to *hardware* tasks, the `#[task]` attribute used on a function declare it as a task. The absence of a `binds = InterruptName` argument to the attribute declares the function as a *software task*. -The `#[task]` attributes used on a function determine if it is -software tasks, specifically the absence of a `binds = InterruptName` -argument to the attribute definition. +The static method `task_name::spawn()` spawns (starts) a software task and given that there are no higher priority tasks running the task will start executing directly. -The static method `task_name::spawn()` spawns (schedules) a software -task by registering it with a specific dispatcher. If there are no -higher priority tasks available to the scheduler (which serves a set -of dispatchers), the task will start executing directly. +The *software* task itself is given as an `async` Rust function, which allows the user to optionally `await` future events. This allows to blend reactive programming (by means of *hardware* tasks) with sequential programming (by means of *software* tasks). -All software tasks at the same priority level share an interrupt handler bound to their dispatcher. -What differentiates software and hardware tasks is the usage of either a dispatcher or a bound interrupt vector. +Whereas, *hardware* tasks are assumed to run-to-completion (and return), *software* tasks may be started (`spawned`) once and run forever, with the side condition that any loop (execution path) is broken by at least one `await` (yielding operation). -The interrupt vectors used as dispatchers cannot be used by hardware tasks. +All *software* tasks at the same priority level shares an interrupt handler acting as an async executor dispatching the software tasks. -Availability of a set of “free” (not in use by hardware tasks) and usable interrupt vectors allows the framework -to dispatch software tasks via dedicated interrupt handlers. +This list of dispatchers, `dispatchers = [FreeInterrupt1, FreeInterrupt2, ...]` is an argument to the `#[app]` attribute, where you define the set of free and usable interrupts. -This set of dispatchers, `dispatchers = [FreeInterrupt1, FreeInterrupt2, ...]` is an -argument to the `#[app]` attribute. +Each interrupt vector acting as dispatcher gets assigned to one priority level meaning that the list of dispatchers need to cover all priority levels used by software tasks. -Each interrupt vector acting as dispatcher gets assigned to a unique priority level meaning that -the list of dispatchers needs to cover all priority levels used by software tasks. +Example: The `dispatchers =` argument needs to have at least 3 entries for an application using three different priorities for software tasks. -Example: The `dispatchers =` argument needs to have at least 3 entries for an application using -three different priorities for software tasks. - -The framework will give a compilation error if there are not enough dispatchers provided. +The framework will give a compilation error if there are not enough dispatchers provided, or if a clash occurs between the list of dispatchers and interrupts bound to *hardware* tasks. See the following example: ``` rust -{{#include ../../../../examples/spawn.rs}} +{{#include ../../../../rtic/examples/spawn.rs}} ``` ``` console $ cargo run --target thumbv7m-none-eabi --example spawn -{{#include ../../../../ci/expected/spawn.run}} +{{#include ../../../../rtic/ci/expected/spawn.run}} +``` +You may `spawn` a *software* task again, given that it has run-to-completion (returned). + +In the below example, we `spawn` the *software* task `foo` from the `idle` task. Since the default priority of the *software* task is 1 (higher than `idle`), the dispatcher will execute `foo` (preempting `idle`). Since `foo` runs-to-completion. It is ok to `spawn` the `foo` task again. + +Technically the async executor will `poll` the `foo` *future* which in this case leaves the *future* in a *completed* state. + +``` rust +{{#include ../../../../rtic/examples/spawn_loop.rs}} +``` + +``` console +$ cargo run --target thumbv7m-none-eabi --example spawn_loop +{{#include ../../../../rtic/ci/expected/spawn_loop.run}} +``` + +An attempt to `spawn` an already spawned task (running) task will result in an error. Notice, the that the error is reported before the `foo` task is actually run. This is since, the actual execution of the *software* task is handled by the dispatcher interrupt (`SSIO`), which is not enabled until we exit the `init` task. (Remember, `init` runs in a critical section, i.e. all interrupts being disabled.) + +Technically, a `spawn` to a *future* that is not in *completed* state is considered an error. + +``` rust +{{#include ../../../../rtic/examples/spawn_err.rs}} +``` + +``` console +$ cargo run --target thumbv7m-none-eabi --example spawn_err +{{#include ../../../../rtic/ci/expected/spawn_err.run}} +``` + +## Passing arguments +You can also pass arguments at spawn as follows. + +``` rust +{{#include ../../../../rtic/examples/spawn_arguments.rs}} ``` + +``` console +$ cargo run --target thumbv7m-none-eabi --example spawn_arguments +{{#include ../../../../rtic/ci/expected/spawn_arguments.run}} +``` + +## Priority zero tasks + +In RTIC tasks run preemptively to each other, with priority zero (0) the lowest priority. You can use priority zero tasks for background work, without any strict real-time requirements. + +Conceptually, one can see such tasks as running in the `main` thread of the application, thus the resources associated are not required the [Send] bound. + +[Send]: https://doc.rust-lang.org/nomicon/send-and-sync.html + + +``` rust +{{#include ../../../../rtic/examples/zero-prio-task.rs}} +``` + +``` console +$ cargo run --target thumbv7m-none-eabi --example zero-prio-task +{{#include ../../../../rtic/ci/expected/zero-prio-task.run}} +``` + +> **Notice**: *software* task at zero priority cannot co-exist with the [idle] task. The reason is that `idle` is running as a non-returning Rust function at priority zero. Thus there would be no way for an executor at priority zero to give control to *software* tasks at the same priority. + +--- + +Application side safety: Technically, the RTIC framework ensures that `poll` is never executed on any *software* task with *completed* future, thus adhering to the soundness rules of async Rust. + + + |
