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Diffstat (limited to 'book/en/src/by-example/app_task.md')
| -rw-r--r-- | book/en/src/by-example/app_task.md | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/book/en/src/by-example/app_task.md b/book/en/src/by-example/app_task.md index 9716004..d83f1ff 100644 --- a/book/en/src/by-example/app_task.md +++ b/book/en/src/by-example/app_task.md @@ -4,15 +4,18 @@ Tasks, defined with `#[task]`, are the main mechanism of getting work done in RT Tasks can -* Be spawned (now or in the future) -* Receive messages (message passing) -* Prioritized allowing preemptive multitasking +* Be spawned (now or in the future, also by themselves) +* Receive messages (passing messages between tasks) +* Be prioritized, allowing preemptive multitasking * Optionally bind to a hardware interrupt RTIC makes a distinction between “software tasks” and “hardware tasks”. -Hardware tasks are tasks that are bound to a specific interrupt vector in the MCU while software tasks are not. -This means that if a hardware task is bound to an UART RX interrupt the task will run every -time this interrupt triggers, usually when a character is received. +*Hardware tasks* are tasks that are bound to a specific interrupt vector in the MCU while software tasks are not. + +This means that if a hardware task is bound to, lets say, a UART RX interrupt, the task will be run every +time that interrupt triggers, usually when a character is received. + +*Software tasks* are explicitly spawned in a task, either immediately or using the Monotonic timer mechanism. In the coming pages we will explore both tasks and the different options available. |
