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# Using `async` softare tasks.
There have been a few changes to software tasks. They are outlined below.
### Software tasks must now be `async`.
All software tasks are now required to be `async`.
#### Required changes.
All of the tasks in your project that do not bind to an interrupt must now be an `async fn`. For example:
``` rust,noplayground
#[task(
local = [ some_resource ],
shared = [ my_shared_resource ],
priority = 2
)]
fn my_task(cx: my_task::Context) {
cx.local.some_resource.do_trick();
cx.shared.my_shared_resource.lock(|s| s.do_shared_thing());
}
```
becomes
``` rust,noplayground
#[task(
local = [ some_resource ],
shared = [ my_shared_resource ],
priority = 2
)]
async fn my_task(cx: my_task::Context) {
cx.local.some_resource.do_trick();
cx.shared.my_shared_resource.lock(|s| s.do_shared_thing());
}
```
## Software tasks may now run forever
The new `async` software tasks are allowed to run forever, on one precondition: **there must be an `await` within the infinite loop of the task**. An example of such a task:
``` rust,noplayground
#[task(local = [ my_channel ] )]
async fn my_task_that_runs_forever(cx: my_task_that_runs_forever::Context) {
loop {
let value = cx.local.my_channel.recv().await;
do_something_with_value(value);
}
}
```
## `spawn_after` and `spawn_at` have been removed.
As discussed in the [Migrating to `rtic-monotonics`](./monotonics.md) chapter, `spawn_after` and `spawn_at` are no longer available.
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